I don’t understand how to assign a UV map to billboard particles. I initially thought that I would make a plane and the billboard particle system would then use that plane as a particle but this is not the case.
I have a simple cube as my emitter but billboards are planes generated by some script. How am I supposed to assign those nonexistant planes UVs when my emitter is a cube? If I make a (UV mapped) plane the emitter the UVs work fine but I don’t understand how I’m supposed to do this with any other shapes.