I am in the middle of a small project (building a city), and I am now in the process of texturing a glass skyscraper. I have 2 textures. One I made for the actual glass, and the other is a reflection. I am trying to have the reflection look like it does when you change the realtime texture mapping to “reflection”, but have the glass texture look like it would with the UV Co-coordinates layout. I would really appreciate it if someone could lend a helping hand by describing what to do, or by directing me somewhere where I can get my answer. Thanks in advance!