UV projecting 2D images of spheres onto 3D models

Welcome to one of the oldest problems in the world- mapping a map onto a globe :slight_smile:
Long story short is that there’s no good way to do this without dissecting your circular texture. Slightly longer story- go look up the different globe projections and learn about the limitations of each. Fact is, there’s no way to map a 2D texture onto a sphere without some stretching- be it a circle, rectangle, whatever, you’re going to get stretching.

My favorite visual aid for this:
image

All of these circles are the same size geographically. In this case, the stretching is going the other way- from sphere to texture- but the mathematical causes and distortions are exactly the same.

In this particular case, your best bet would be to slice the circle up into a lobed projection - something like this:

If this isn’t an option, then I would take what you already have, bake it onto a new image, and then clean up the stretched edges with the clone brush in Photoshop

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