Hello People! I need the smarts of the Blender community! I am making a cartoon character with dot eyes, however I want its eyes to be moveable and change the textures on the fly. I tried using the UV projection modifier and the UV Wrap modifier but it won’t work. Heres what I mean.
I am doing a test scene, but its basically what I am trying to do. I put my characters UV Texture on the BIG plane, and a separate small plane with the dot eye texture. I want to project the dot eye texture On TOP of the existing UV character texture. I want to have the ability to move the eye around and scale it as I please. And if you suggest the Lego Movie face texture video, NO I want to move the dot eyes how I see fit. I was able to accomplish this in Maya using a Layered material. But I want to be able to do so here in Blender. Its possible, I just don’t know how to make it happen. Please help Blender Community.