Ok, I’m having a hard time putting this question into words, but here we go.
I’ve been struggling with UV mapping for a while now, and recently tried to do it to a model of a person. After making a mess out of trying to unwrap the entire mesh at once, I unwrapped a small and simple part of it by itself. However, nothing seems to work any more. When I try to save UV face layout I come up with a completely white .tga and After print screening the unwrap and making a quick map, importing it does absolutely nothing to change the model as far as I can see.
I would appreciate any thoughts on this very much.