First, I want to say that I understand that using one’s first post to ask for help is kind of tacky… but I just discovered blender and this community less than a week ago… I was hoping to lurk a little longer, until I can contribute in SOME form… but I’m having a problem that’s making me pull my hair out.
So, I’m trying to wrap an image around a mesh, using the UV ray. All the searches I tried gave me basically one answer… to make sure the “TexFace” button is active. As you can see from the screencapture… that’s not the problem:
I also saw some advice to make sure there’s no overlapping faces in the UV Mapping window… I cleaned those up, and still could not get the image to render.
Here is how it renders (the cube is just a flat texture for comparrison):
Again… sorry for the lousy first post… I tried searching, and could only come up with one answer that isn’t the problem here. I figured trying to model my imac would be a nice simple thing to do for my first non-tutorial project.:no: