UV reflection map?

Is it possible to use a UV-texture for reflections on an object?

Like say, scratched paint where the base color is blue and the paint has been scratched of so it only reflects on those areas?

I make a UV map where i decide where the scratches (reflections) are and map it to the object.

Thx :slight_smile:

see http://mediawiki.blender.org/index.php/Manual/Using_UV_Textures#Image_Menu.
Although it sounds like you just want to put a alpha 0 slash in your image UV Texture, and the base material or vertex paint or previous UV Texture will show through where the slash is.

Actually it was quite the opposite :slight_smile: Map a UV with black scratches, rest transparent, map it to ‘RayMir’ - or you could invert ‘RayMir’ and the opposite happens, thx for pushing me in the right direction ! :slight_smile: