UV Remap After Adding More Geometry

I have a model that took a while to UV map the way I want it. Now, I have added some more faces to it and I need those new faces to be part of the existing UV map. Is there a way to do this? Or do I have to remap the whole model?

You may be able to just select the faces that you added and UV Map them seperate but it is possible that your scaling might be off between the original UV Map and the one created for the added geometry; I guess it would depend on how complicated the added geometry is.

I have done something similar when creating a window frame and deicded to add more to it after UV mapping but it was a simple plane without much detail so the scaling between the two wasn’t noticible and was basically treated as two seperate objects that were parented together in the end. Of course you could also do the UV maps for all the objects seperately then instead of applying them as UV maps apply them as textures so you could fool with the sizing and coordinates.

Thanks. I ended up just re-doing the whole map. It wasn’t so bad. I haven’t done any actual image maps (jpegs) for it yet, so that also eases my pain. lol