UV scale after projection

Want to make some pixel effect… I have a cube instanced by vertex of another object (plane with dispacement). And I want to project a logo on it, and than scale UV indevedualy to make cubes one color… Want to avoid unfilled faces. Is that posible?

It must be something like this

Yes, but plane should be subdived and split… better done by arraying… then displaced by letter an noise…

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Ups… i was playing arround for an easier basis with grid and insetting, invert selectiosn and delete… and now it doesn’t work any more… i get those 45 degree cubes which i was avoiding with the disconnected grid by arraying and instance by face… but not any more (and of course i did saved this exampl for BA as any other i did)…

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