uv sculpted interior(animated)

looks good in hd
trying to get the polycount down on my displaced “UV sculpted” environment so that it is easier to animate…just a test…sorry for the camera…that’ll get refined…

UPDATED…i rendered my scene with a back facing camera…then i used the vse to cross fade the two rendered scenes together…added some looped beat and viola…i think i may use this with a character i have on my vimeo page…to the compositor…