A couple funky selection things I am wondering about as far as the uv editor in 2.76.
First:
Why does Blender select anything if the user clicks outside any uv. If its uv selection tolerance then where and how to control that tolerance.
How to make it so that when clicked beyond the tolerance or outside of any uv sub-type (vert, edge, face, island) the editor simply deselects all uvs.
Second:
Why does Blender select only the first edge in edge mode using uv.border_select. It works predictably in vert and face modes. In edge and island mode it doesn’t seem to work.
How does one force it to select all the edges? This works in the following programs, Cinema4d, Modo, Softimage, Max, Houdini, Wings3D, Not sure about maya.