For the life of me I can’t figure out how to make the reflections on the poles of a UV Sphere to come out smooth. If someone knows a trick that can help me get the render result I’m looking for it would be much appreciated. I want to get rid of those nasty looking points in the area of the pupil. The problem is from the lens mesh, it seems as though the center vertex at the pole of the sphere is causing the adjacent Edge Loop to become distorted. Sorry if this is a noob-ish question with a simple answer but I haven’t been able to find a solution anywhere and this is my last resort.