I am having a problem with my UV unwrap relaxing the angles on this flat ‘face’ of my object, as you can see here, resulting in the texture being stretched along these edges.
The 3D view is on the left and the UV is on the right.
All of the faces on the UV island lie along the same plane, with no curvature, How do i prevent Blender from relaxing the angles on this UV island?
The ‘minimize stretch’ option in the UV menu does nothing to fix this. I’ve even tried isolating this into a smaller UV island, and I get the same problem, like Blender is hellbent on modifying my angles.