UV Texture display in Viewport Shading with multiple textures

When in object mode in 2.5x, if I have an object with a UV image applied to it, and then, if I were to add a second material, the UV image wrapped on my object always displays in the Viewport (but does not show my other textures). Everything is fine when I render it? Am I missing a setting that gives me a more accurate preview?

I am bumping, wandering if anyone out there has a solution to this problem?

Thanks

Attach your blend to your post, including all textures packed into blend.
The attached blend has a cube with multiple materials, multiple UV coordinates and multiple textures and shows ok in the 3dview as far as I can see.

Attachments


UVtextures.blend (275 KB)