Playing around with UV texturing models in the game engine, and I’m noticing that my textures have a red tint in the game, that’s not in the original image.
Anyone have any idea what might be causing this?
ATI Radeon X700 pro
AMD Athlon 64
enter face select mode and a color splotch appears on the new panel in the edit butons. Click on it, and set the color to white, then with everything [still in face select mode] selected hit copy vertex colors.
Or if you have any real-time lamps with a reddish tinge, you can get a similar effect.
Much thanks! It was indeed the vertex colors.