UV Texture problem only when Rendering?

Hi, as I’m quite new to UV Unwrapping and Blender in general, could you help me with this? I modeled a simple low-poly Helicopter for a game. I Unwrapped it and textured it. In 3D View when “textured” mode is selected it looks fine, but when I render it there is obviously some problem with it? Hell, even when I export it and import into my 3D Engine texturing looks fine, so why is Blender Renderer having this problem only?

I guess it has something to do with multiple textures on same material all in one mesh? But I really can’t find out what is wrong.

Here are the screenshots and .blend file. Any help would be greatly appreciated :slight_smile:



Helocopter.zip (1.23 MB)

Check the uv-settings for the materials used !

I really don’t know how to? If you could give me some advice or direction?