I have been trying to make a model of a clock in Blender. I used a UV image for the clock’s face. I made a material for the rim of the clock. In textured mode, the clock’s face shows up, but the rim does not use the material I made for it. In shaded mode, the rim uses the material, but the UV image does not show up on the face. Can I get the material to show up on the clock and the UV image to show up on the face simultaneously? Do I need to make a UV of the rim?
Also, is there a way to use a 2D image of a clock’s face as a texture that is associated with a material, without it being necessary to load the image in UV Face Select mode? The way it works is that I have 12 triangular wedges that make up the face of the clock. If I were to use a material and texture, could I use the same texture for the same image, or would I have to make 12 textures, one for each wedge?