UV Textures and materials

I have been trying to make a model of a clock in Blender. I used a UV image for the clock’s face. I made a material for the rim of the clock. In textured mode, the clock’s face shows up, but the rim does not use the material I made for it. In shaded mode, the rim uses the material, but the UV image does not show up on the face. Can I get the material to show up on the clock and the UV image to show up on the face simultaneously? Do I need to make a UV of the rim?

Also, is there a way to use a 2D image of a clock’s face as a texture that is associated with a material, without it being necessary to load the image in UV Face Select mode? The way it works is that I have 12 triangular wedges that make up the face of the clock. If I were to use a material and texture, could I use the same texture for the same image, or would I have to make 12 textures, one for each wedge?

I cant understand it well :confused: , try to post some picture of it or blend file. But I dont think that you will need to use UV mapping.

The following is an image of the clock in shaded mode in the game engine and the option to use materials in the game engine is off:

<a href=“http://img475.imageshack.us/my.php?image=blenderclockshadedgamenousex20060928sc6.jpg” target="_blank"><img src=“http://img475.imageshack.us/img475/8466/blenderclockshadedgamenousex20060928sc6.th.jpg” border=“0” alt=“Free Image Hosting at www.ImageShack.us” /></a>

The following is an an image of the clock in shaded mode in the game engine with the option to use materials in the game engine on:

<a href=“http://img475.imageshack.us/my.php?image=blenderclockshadedgameusex20060928rz4.jpg” target="_blank"><img src=“http://img475.imageshack.us/img475/8625/blenderclockshadedgameusex20060928rz4.th.jpg” border=“0” alt=“Free Image Hosting at www.ImageShack.us” /></a>

The following is an image of the clock in shaded mode outside the game engine:

<a href=“http://img356.imageshack.us/my.php?image=blenderclockshadedx20060928db9.jpg” target="_blank"><img src=“http://img356.imageshack.us/img356/2272/blenderclockshadedx20060928db9.th.jpg” border=“0” alt=“Free Image Hosting at www.ImageShack.us” /></a>

The following is the clock in textured mode in the game engine:

<a href=“http://img356.imageshack.us/my.php?image=blenderclocktexturedgamex20060928ta2.jpg” target="_blank"><img src=“http://img356.imageshack.us/img356/2774/blenderclocktexturedgamex20060928ta2.th.jpg” border=“0” alt=“Free Image Hosting at www.ImageShack.us” /></a>

The following is the clock in textured mode outside the game engine:

<a href=“http://img475.imageshack.us/my.php?image=blenderclocktexturedx20060928oh4.jpg” target="_blank"><img src=“http://img475.imageshack.us/img475/998/blenderclocktexturedx20060928oh4.th.jpg” border=“0” alt=“Free Image Hosting at www.ImageShack.us” /></a>

The UV image of the clock’s face with the numbers on it is not visible in shaded mode, but the black rim has its material on it, and the rim responds to light. In textured mode, the black rim does not have its material on it, and the rim does not respond to light, but the image of the clock’s face with the numbers on it is visible. What I want to know is how to get both on at the same time.