UV textures

I’m working on a head where I need to apply textures to specific areas of the model, so I’m trying UV texturing for the first time. When I select the faces where I want to apply the texture it gives me a nice flatten out of that area in the image window. How do I save that shape so I can take it into my paint program to fit the texture to the shape?

thanks,
Frank

Simply do a screen capture and edit it in your 2D soft.

Place the mouse curser in the image window and press Ctrl F3 and blender makes a screencapture of that window and asks you where to save it.

haha the stupid people who replied(no offence) don’t know how to uvmap

don’t worry, here’s the tutorial for all you “simple” folks out there:
1)press U
2)select one of the maping modes

Try reading the original post again.

Simple friendly moderator warning: please refrain from saying unneeded insults like that. It shows that you barely know who and what you are talking about.

Martin