UV Texturing Problem

I’m new to this UV texturing stuff, but I think I got the basics down. However, I’m having a problem texturing an ear I appended from another project I attached to my head mesh . In Potato mode it textures correctly, however, when I render it, the texture doesn’t show up on the ear. Any help is greatly appreciated. I have attached a few images for clarification if anyone doesn’t know what I’m talking about. I know, the texturing sucks so far. This is just a test so no C&C yet please :wink:

Potato Mode:
http://digitalhorizons.us/test/potato2.jpg

Rendering:
http://digitalhorizons.us/test/rendering2.jpg

-Sandman

If you appended it form another mesh, you will need to assign a new material to the mesh. That could be your problem.

If not, then you may need to check your material settings. Make sure you have the Tex Face button pressed and set all you associated textures to UV.

If that does not do it, then post the blend file so we can have a look.

BgDM

[Edit] Ok, I found a solution. (enter edit mode with TABKEY, select all vertices with AKEY, in the Material button group on Editing (F9) press New and then Assign).

-Sandman