UV Texturing Question

Im teaching myself UV, and noticed that my texture was on the inside also.

Basically, im making a very simplistic box van. So, its basically a cube with a few extrusions. I unwrapped it, applied the texture, and you can see the texture on the inside, but reversed.

Is there a setting im missing? I want there to be windows in the van, but dont want to see the texture.

The mesh is not a closed mesh, does that have anything to do with it? Just curious.

And yes, simplistic is an understatement :slight_smile: I made it just to unwrap and practice UV Texturing.

http://img507.imageshack.us/img507/6628/vansf5.jpg

do your normals point out??

because you have to have another face on the inside cause when you uvmap it goes on both sides of a face.

so just like mae a inside for the car

Ok, my bad. I just saw a post about textures on a plane(not to be confused with ‘Snakes on a Plane’) and it showing on both sides and such. Im off to make the interior.

Thanks guys.