Sorry if I double posted, I’m not sure if my last post got posted. If I did, then delete the older one.
I am remaking the Rocket ZX from the classic San Francisco Rush 2049 right now and I’m planning to export it to Trackmania 2.
I am having a huge problem with rendering an image of the car as the UV texture atlas would tile or repeat itself in several triangles. It only happens when rendering and looks fine in the Texture, Material, and Rendered views, but for some reason, rendering the actual image causes this.