UV texturing

I am facing a problem regarding UV textures…
It’s like this…
I apply two textures on two faces on 1 object :slight_smile:
When I export the object to WRL2.0… all the faces get textured with the last textures applied.

Does anyone know something that might help to solve the problem? :wink:


are you sure this is directly blender related? maybe your vrml viewer messes things up - where do you view the vrml-model? have a look at the vrml file (plain text) itself, you should be able to find the place where the textures are referenced. if these are ok, then it’s definitely not blender that causes this “bug”.