I have a model with a Subdivision/ Shrink-wrap/ Shrink-wrap/ Shrink-wrap/ Solidify stack. I set the rim and backside to different materials then the front with the help of Material index offset.
I don’t want to apply the subsurf since this turns the UV UN-wrapping into a nightmare. And I can’t apply the shrink-warp modifiers correctly without applying the subsurf.
And if I apply only the Solidify and exclude the inside surface from the Shrink-wrap I don’t get the same high quality inside surface.
If I add another Shrink-wrap to the inside surface to try and get the nice surface back I can’t find a setting that will do this correctly as it won’t offset the surface the same way Solidify does.
So is there a way to UV UN-wrap the rim and backside without applying the the stack or can I solve this some other way?