UV unwrap creating weird results

whenever I unwrap this or something similar to this, I get strange results. How can I allign all edges in a straight line rather than all curvy. I don’t want to use the “align x”/“y” option because I don’t want to have to select each one individually. I have tried both conformal and angle based unwrapping method.

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Go to ortho side view ( num-1/3) and U>TubeFromView or
select all, make active the most rectangular face and U>FollowActiveQuads.
Hope this will help you.

Tried that, still looks really wierd. Shouldn’t I be able to unwrap this properly? Or is this a bug?
The object is radially symetrical, so there is no reason why it should be all curvy when unwrapped.

Maybe I made small mistake in wording and shouldn’t be ‘or’ , 'cause two steps are needed and ‘CylinderFromView’ not ‘Tube’:wink: So:

-go to ortho side view ( num-1/3) and U>CylinderFromView and my result after scaling to fit to grid:

http://img130.imageshack.us/img130/7360/cylinderview1.png

But it may resulting some overlapping faces while there is inner geometry, so step two is to make active the most rectangular face and U>FollowActiveQuads>LoopAverage. My result after scaling :

http://img37.imageshack.us/img37/9946/followactive1.png

No seams needed, just unwrap the circle part separately.
It’s made with Blender 2.49, but the same steps you can do in 2.5x.

thanks alot, that worked great!