UV unwrap displaced in Material Mode.


So I was practicing mesh and it was time to unwrap but every time I test bake the UV map is displaces from the mesh model and I’m not sure why. To the left is how it should look in rendered view and to the left is how it looks in material more and how it is showing up in the game I am uploading it to. Does anyone know why this is happening or what I am doing wrong? Thanks in advance!