Is it possible to UV unwrap a face loop automatically somehow so that to force the vertices at the top of the faces to all be aligned on the X-axis in the UV editor, and the bottom vertices also aligned on the X-axis, but lower down.
(Hard to explain… er…)
What I’m trying to do is repeat a UV texture around a loop of faces on a segment of a cone-shaped object. But when I unwrap, each face’s shape is more-or-less preserved, resulting in an arc, and then I have to manually drag all the UV points to align with each other and “straighten” it out. (because each face is a rhombus, not a square) Is there a method of doing this automatically, or is there a better way to achieve what I want that I’m missing entirely?
Does that make sense?
Anyway, thanks in advance for any help… this has been driving me nuts! :spin:
You must have an Active Face selected, otherwise an error occurs and you’re thrown out of Edit mode back into Object mode.
You must select “UV Unrwap -> Reset” before using “Follow Active Quads” if there are existing UV mappings, otherwise the faces will unwrap in unpredictable ways.
On top of that, you probably want to experiment a bit selecting different ActiveFaces( first selected with grey marking). Makes a difference how unwraps. I keep Object Data tab UVs at hand and delete uv if unsuccessful.