When I unwrap a shape with the ‘unwrap’ command…i just see a big square face in the UVeditor…however, when I use ‘smart UV unpack’…it gives me the result i expect… did i miss a setting?
Hi, did you selected all the faces?
You have to mark seams, use cube projection(which could work here) or smart uv. Manual seam marking gives best result if you can aquire that knowledge from somewhere, check youtube for example.
Ah ok, but I have unwrapped more complex shapes before with Unwrap… and those didnt have seams…
Why is that?
Maybe they were open somewhere so that blender has clues to unwrapping. Also the basic bodies in blender already have a mapping.


