UV Unwrap Problem

Hey all,

I’m currently working on a live picture/3D composite using nodes and UV wrapping. I’m having a couple problems - first is when I unwrap my mesh it unwraps one half fine but triangulates the other (see attachment). What could cause that?

Another thing is I’m trying to use nodes to composite and I want to change the color of my shadow but I can’t find anything on how to use nodes to do that. I’ve done some experimenting but I haven’t come up with any good results yet. Does anyone have any pointers?

Thanks! :slight_smile:

Attachments


In new versions of blender, you don’t need nodes for shadow color change. It’s in the lamp settings.

Okay thanks!

Edit - can you be more specific? I’m not finding anything like that in the light options

Hi,

Your UV unwrap issue I think this is a normals problem, in edit mode select all your
quads and press CTRL-N which should recalculate your normals outside. Also just
before you unwrap try setting to Conformal instead of Angle Based under Editing (F9)
in the UV Claculation Panel, it may give a better result.

Shadow color can be adjusted under Shading (F5) in the Shadow Spot Panel.
Hope this helps?

Let me know how you get on…

Kindest Regards,

PIxeltwister

Thanks! Switching the normals fixed the UV problem. I’m still a bit confused about adjusting the shadow color though. In the Shadow and Spot box it give me button options for Ray Shadow or Only Shadow and the calculation algorithm but nothing about color or anything like that. Am I completely missing something? Or do you have to have a specific type of lamp?

Hi,

The Shadow Colour option appears for all but Hemi lamp types.
Are you using 2.48a of Blender?

I have attached a screenshot with tooltip showing.

Rgds,

Pixeltwister

Kindest Regards,

PIxeltwister

Attachments


No the version I was using was 2.45 (I haven’t updated my desktop yet). Thanks for all the help!