I have a plane subdivided several times (see attache image).
Then I wanted to UV unwrap it, I choose ‘project from view’.
The faces of the mesh are squares as you can see but the UV unwrapped faces are stretched vertically. The other options of uwrapping produce worse results.
So I have to manually re-adjust the UV unwrap. If I have a bigger amount of objects tu UV unwrap this would be very time consuming. I thought ‘project from view’ will produce UV unwrapping like ‘what you see is what you get’, but it seems not. Why does Blender stretch this?
How can I get correct UV unwarrping of simple plane without manual adjustments?
By the way, the scale of the plane is already applied to 1,1,1.
Thanks for any help!