Hi there, see image below. I am trying to make a small level for unity and am starting with the corridors object however, i think UV unwrapping is not working or i cant find the right options for the walls. You may note that the walls have been made by taking a cube and extruding faces off it. Followed up by the solidify modifier and should it matter, the “top” and “bottom” faces have not been deleted (which i think is what those lines on the UV map are:
In Unity, importing this and applying a material is leading to walls whose individual faces have different surfaces scales and they dont seem joined up at the edges:
What combination of settings or unwrap options do I need to choose to get the material texture to be scaled the same on all faces, and have the texture perfectly wrapping around corners?