uv unwrap tool?

hi there,
i’m looking for a tool/technique that can unwrap uv’s like this (3rd pic):

http://cube.phlatt.net/home/spiraloid/tutorial/texture.jpg
© of these images: bay raitt (u never know…)

i tried “ultimate uv unwrap”, but it’s a) not free (and without the ability to save uv coords unusable) and b) it does not really have this feature :slight_smile:

any suggestions? or can this be done with blender? atm i cut the mesh into several pieces and use sphere mapping, but there must be an easier way :slight_smile:

thx in advance

I think you need the Tuhopuu… this is a build of blender wich has unwrapping tools wich they say … work very good… (I didn’t use them yet… but I know there’s a link somewhere in a thread because I donwloaded it from there…)…

Try a search for tuhopuu…the link is here somewhere…

md01

Just the testing builds forum at blender.org

http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewforum&f=18

Make sure you check that it is for your operating system before you download it, as Blender is multi-platform and they don’t compile one for each if it’s just a test build.

It’s a very nice script, from what I understand it unwraps based on the angles (so you will have to move some things around still) and speeds the process up a ton.

“From window” would be how I would unwrap most of that previously.

corban_2,

take a look at my uv map tool, maybe it’s what you need:Link to tutorial with script.