I’m pretty new to blender (using 2.48a still), have been familiarising myself with it in order to export game models. The one problem I’m having at the moment is that I seem to be able to load bitmaps into the uv unwrap window and assign them to my model using the different unwrap commands (u + whatever), except that those textures are not in my materials list (ie. not in the texture list in the shading panel / textures).
How is this possible?
It also seems to be messing up my DTS exporter, though I’m sure that’s not the only problem with it.