Less than 1 year experience on 3D.Started with C4D and now coming (and staying) with Blender. The one thing I’ve always tracked behind is UV Unwrapping but I’m now determined to learn it proper!
So I’ve been modelling this vintage walkman. It’s split in different parts and many objects, this is meant to be sent to Substance Painter for texturing:
- how would you go about UV Unwrapping this? Would you join all objects into one and then UV the entire thing or UV by object. How would you send to Painter then?
- the bevels at the top section have been applied (stupidly) but most other bevels are still ‘alive’. How do you go about UV Unwrapping Bevels as ‘mark as seam’ becomes much more complex to do? do you Unwrap the ‘unbeveled’ corners first?
- I have been taking a look at several add-ons and was considering ZenUV as it looks it could streamline the process?