Hi there.
I’m trying to unwrap a rectangular cube mesh that has a rectangular hole in it.
When I try to do this, the shapes all appear to be at wierd angles. (Difficult to apply a brick texture to in GIMP.) .blend attached.
I’ve looked on the web (as clearly I’m doing something wrong) but most tutorials seem to be for organic shapes.
Actually, can anybody point me in the direction of a good ‘in depth’ Blender UV unwrap tutorial as well?
Any help on the above would be very much appreciated as I am coming to the end of the model. Just this and a couple of other things and I’m ready to render the animation!
Cheers, Matt.
You probably need to seam it better, or project from view for each side individually. Just rotate until you are straight on each face and unwrap-project from view.
Here is a nice tut for unwrapping more complex objects.
NOOBIE, Richard.
Thanks very much for the replies.
I’m not sure how to do the project from view. I had a go but in the image editor if I move each face they disappear when I do the next one…I will check that video tutorial out to see what I am doing wrong. Thanks for the advice.
Richard, thanks for actually doing it for me! I didnt realise that the seam placement was quite so important. (It seems a little strange to me that what seems you pick alter the size and angle of say a square face.)
Cheers, Matt.