I have just managed to work out how to place an image texture onto an irregular 2d plane. But now I need to take it one step further.
I have a plane (a long rectangle) which has been deformed using a curve around the z axis. Looking down along the z axis, the plane appears as a line with 90deg bend. I now want to stick my image texture onto the face of this plane, so it is visible when seen from the xy axis.
I believe my answer lies in the murky dark and uncharted world of UV unwrapping. Whilst there are hundreds of tuts on UV wrapping, they all seem to deal with spheres and cubes, I would like something which is applicable to my scenario, as I don’t think I need any seams or whatever.
Any pointers for a UV newbie? (Still using Blender 2.46)