Is it possible to UV unwrap a mesh properly that has subsurfacing applied?
I am trying to unwrap the chair models in this image so I can add seams to them. I am doing an absolutely horrible job of it. No matter where I place the seams, the uv seems to come out all jumbled and the lines/seams I want to place are not straight at all. Am I doomed to spend hours tweaking the unwrap by hand to put all the verts into a correct position for texturing? I just plain suck at UV unwrapping for some reason. You should be able to tell by the quality of the modeling that I am not a newb. But I just cannot get unwrapping through my thick skull. Any help?
BTW, I had to apply my subsurfing to get it to look decent.