I was wonderring if there is a script anywhere that can do this…
I want to make a 3D paper model of a mesh that I have textured. The process would be a bit like using the ‘unwrap’ command in the UV/Image editor and saving the UV face layout were each face was filled with the texture as it was mapped originally.
We usually do this…
make a mesh -> unwrap -> export face map -> paint texture on top of UV face map in photoshop -> load texture back onto model
I want to do this…
make a mesh -> texture it with images -> unwrap (but retain location of textures on faces) -> export face map with images mapped to it -> add gluing flaps in photoshop -> print, cut out and make paper model
Is this possible?
Thank you everyone!