I’m rendering with Yafray, so when I want to texture a surface I need UV co-ordinates (someone please correct me if not!).
I have some fairly complicated objects that I want to put simple bump and texture maps on - for example a plain fabric covering on a sofa.
It’s a real pain to UV map because of all the curved surfaces. Does anyone know if there’s an easy way to generate a UV map where all the faces are just the shape and size they are on the model? Seams aren’t important really here…
thanks for the answer, but I have used and abused the U key a lot already! I can’t find an option which projects each face according to it’s actual size and shape yet…
There, when you press U to unwrapp you will find a new option called “CubeUnwrap” that will do exactly what you want… Shmender is a little slow, so a little of patience is needed.