UV unwrapping issues

I am trying to unwrap a mesh however some parts are over crossing, what am I doing wrong?

thanks

file included

Attachments

BloxFighter.blend (531 KB)

You just need to mark a few more seams before unwrapping. I also had to rotate some of the resulting faces in the UV map.



Blend file: BloxFighter_update.blend (496 KB)

thanks :smiley: :smiley: