Something I just encountered when unwrapping:
Why is it that the selected edge has different lengths on either side of the seam?
I noticed that “conformal” mapping makes the edges the same:
The documentation seems to suggest that angle-based is the “better” choice, since conformal “usually gives a less accurate UV mapping than Angle Based, but works better for simpler objects.”
Why is it that the angle-based unwrapping is so inconsistent with the edge length here? Is there a rule of thumb for how “simple” an object needs to be before conformal is better?