I’ve recently been learning UV unwrapping for texturing and whatnot, but I have come across an issue. I’m still learning how to properly unwrap more complex models, so I’m not too experienced in general, but one thing I’ve frequently come across is what appear to be missing textures, or I’m not unwrapping everything in the model.
What will happen is I will unwrap a model by selecting all sharp-edges and marking them as seams, then UV unwrap the mesh. I then create a new texture using the default grid texture in 4K, but upon applying the texture, not every part of the model is covered by it and will simply remain grey. I soon after realized that selecting the faces that aren’t textured don’t seem to appear anywhere in the UV map, so I’m guessing they weren’t unwrapped in the first place.
So far I haven’t found any information on this issue online, so I’m asking here if anyone else has encountered this issue and knows how to resolve it. Keep in mind that I’m very new to UV unwrapping and am thus inexperienced in this subject.