UV unwrapping problem

I use to check 2.8 builds on daily basis but still seems to be problematic UV unwrapping.
After issued /various/ uv command, selected mesh does not appear in UV mapping window…

The UV-Editor is now seperate.
With SHIFT+F10 you can switch between the Image and the UV-Editor.

Nope. Just working already in SHADING layout.

Shading workspace has the Image Editor open. The Image Editor and the UV Editor are different editors now.
When it’s on Image Editor: No UVs

When it’s on UV Editor: UVs

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Mea culpa. Sure it works now. thx.