UserGreat
(UserGreat)
September 9, 2018, 12:26am
1
Hello. Is there a way (or some tricks) to make UV unwrapping much easier?
_NOva
(_NOva)
September 9, 2018, 3:53pm
2
Easier in what way? There are some automated solutions but I think in the end you gonna have to put in some work to get decent uvs. What are you finding difficult with uv mapping?
burnin
September 9, 2018, 9:29pm
3
Check
TexTools is a free addon for Blender with a collection of professional UV and Texture related tools. Back in 2009 I released the Original TexTools for 3dsMax . This is my first blender addon, more features will be added in the future.
Download & GIT & Documentation
http://renderhjs.net/textools/blender/
[image]
Features
Size tools
Set UV/texture/baking size & padding
Crop selection to UV bounds
Resize or extend UV canvas
swap and change UV channels
Reload all Textures
UV Layout tools
…
&
Thought the Blender community might be interested in a tool we just released for UV unwrapping, called “Boundary First Flattening (BFF)”:
http://geometry.cs.cmu.edu/bff
It implements a bunch of tools from recent research papers that go far beyond standard angle-based/LSCM unwrapping, but haven’t really been available in software until now. E.g., maps with no texture seam across cuts, or “cone singularities” that make it easy to generate a low-distortion unwrapping. It’s also faster than stan…
maybe it has evolved since…