Hy guys, I’m an experienced game developement artist and now I would like to change to Blender, but there is one thing I just don’t get it.
When I create the UV I have two possibilities:
- Select all polygons on my mesh and turn off Keep UV, so I can move the polygon islands or change the UV island shape without changing the adjacent UV islands.
- Turn on Keep UV so I don’t need to select the mesh (I can modify it if I want) but when I change the polygon Islands it will affect to the adjacent UV Islands too.
But why don’t we have a third option when I don’t need to select my mesh, I can modify it as I want and I can change the UV too as I want without it affect to the adjacent UV islands.
As a Modo user it is very frustrating for me.
BTW Blender is great