I have some rather basic questions in regards to a good uv-mapping workflow and I hope some of the experts here can shed a light for me.
I am currently working on a radial engine that consists of a number of parts. E.g. prime distributor, magnetos, governor, fuel pump, oil pump, carburetor, etc. etc.
Have a look at the wip:
I’d like to texture the model using just one material, so every part needs to be contained on the same uv sheet. Furthermore, there are a couple of elements that are being used multiple times. For instance there are a whole lot of screws and bolts. I want those objects to share the same coordinates on the uv map to save space. Working on this, I am struggling coming up with a good workflow. My approach was to first get all the geometry done and afterwards uv map everything. But doing that, I found myself creating the same seams and uv unwrap the same screw 100 times - which is nuts. To get away from that, I now started to delete all screws but one, uv map that particular screw and then copy it to all the other 100 positions. Obviously that is also not a good approach.
So after all of this, here are my questions:
What’s a normal workflow for a model like this? Model everything first and then UV map, or is it better to model+uv map element by element?
What’s the best practice for those geometries that are being used over and over again? How can one best prevent re-mapping similar parts?
What’s the best practice to unwrap and place multiple objects on one uv map, hopefully with a consistent resolution?
Thanks for reading, and I am looking forward to learn from the pros!