UV wrapping issues

Hi there,
How do I get rid of this texture distortion at the top of my shape?
I have used box projection but the issue hasn’t changed. What can I do to ease this extreme pulling where the vertices meet?
Thanks!
Bryony

Change your texture coordinate to object I believe. This videos shows how

HI, The issue is with your mesh. you need to dissolve the centre vertices that creates the triangles and change to quads.

Ok great. Will try this. Thank you so much.