uv wrapping

o what im trying to do is use the symbol as a uv wraping…
what i did is selected all the ev faces… un wraped them. opend the image and lined everyhthing up and then when i hit render… the image doesn’t wrap? i dont get it…
any help?
heres an image of what ive done

The steps you took only define Texture UV-Coordinates and make your Texture visible in the Game-Engine. If you want to render it, you can either hit Texface under the Material Buttons / Material Tab, or you can add the image as image texture and switch the Map input from Orco to UV.
Hope that helps.
Have Fun!