UV

[SUB]Can an unwrapped UV map be turned into a two dimensional mesh in the 3d view?[/SUB]

What image are you trying to ‘convert?’ and what is the end result you are trying to achieve? Examples will help others give you advice.

Simply put, we start with this.


And end up with what’s below.


No direct way but a quick alternative: export the UV layout as SVG, import it back into Blender as a curve, and then convert it to mesh. This usually works seamlessly except that all the faces are separated. You can join and remove doubles with good results. Convert tris to quads, faces menu.

I’ve never used it, but here’s an unfolding add on…
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Paper_Model

Steve S

Well it’s half and half.

The svg. thing works so long as geometry isn’t complex. Cause it triangulates

And thanks for that add-on.

bye.

That’s why you should

If your original geometry was all quads the exported and re-imported curves will be all quads and every one should go back to quads after the quads from tris operation. If you had ngons obviously there will be triangles left over.