When it comes to blender, I’m fairly confident in my modeling, but texturing is far from comfortable for me… I need lots of practice!
My problem is, I’ve been working on a space ship (the WIP thread is http://blenderartists.org/forum/showthread.php?t=163458), and, I want to do as good a job as possible with the texturing of this bad-boy. Having tried a couple of experiments, I’m leaning heavily toward UV mapping as the way to go. Here’s my actual problem… I’ve modeled the ship using a mirror modifier which has worked out great, and, seeing as 99% of the texturing of the ship would be mirrored across the ship, I was planning on doing the texturing that was as well, but there are a couple places that mirroring the texture map would not work. Such a place would be at the front of the ship where I plan to put the ships name and serial number. There are also a couple other decal locations around the ship that mirroring a texture would not work.
PLEASE any ideas how to do this? Is mirroring the textures the way to go, or should I apply the mirror modifier and texture the ship as a whole? Would decal’s be possible? Any suggestions would be VERY VERY much appreciated!