Hello all and Merry Christmas. This is my very first post here and I’m awfully sorry it’s in the form of a question. But I’ve been hanging around for quite a while, and I know what nice helpful chaps you are.
I’ve been using blender for yonks to entertain myself in CG. Not nearly as good as you lot but it keeps me quiet. A year ago or so I started modelling addon scenery for MS Flightsim 2004 using GMax, and learned just how clunky Max’s interface is compared to blender’s.
I recently discovered the ability to export directX files from blender and using FS2004’s compiler to make scenery directly, rather than modelling in blender and exporting to DXF and importing my model insto GMax. Which is what I’ve done up till now.
I’d very much like to use blender for this whole process, but I’ve come across one major difference that has me stumped…
Could a kind hearted fellow please let me know if it’s possible to set blender up to display UVmapped textures with alpha map in the viewport in a way I was accustomed to in GMax.
Let me explain…
This is an image of my nearly completed Palm house of Kew Gardens in GMax, note the way textures are displayed with alpha maps. I had to create a seperate opacity map to achieve this in GMax. But this is what I would like to see when working with blender.
When working with blender, I select the “Texture” shading to achieve the following view… but it will not make use of the alpha map?
This is a view of very early work in progress of the Princess of Wales conservatory, I’ve applied the UVmapping and it’s still under the “Texture” shading method.
I thought that perhaps I needed to go back to the “Shaded” view, to see if it would display the material with a seperate opacity map. But discovered the texture is displayed without the UVmapping. (After I selected “Shadeless” in the material dialogue. Took me while to figure out why it was showing only in black)
I also noticed that the texture is displayed at an enormously low resolution in “Shaded” view compared to “Texture”
And just to clarify, here is exactly the view I am after. Only it’s in GMax, not blender
I really hope I can achieve this in blender. If anyone knows how, would you be a pal and let me know how too. I find it so much easier to model if I can see through the alpha map nd to be honest I’d much rather dump GMax and carry on with blender alone.
Even if this is not possible, I just want to say thanks to everyone for the wisdom I have already gleaned from these forums in the past. You’re such helpful chaps.
ps, if anyone’s interested in my Kew Gardens scenery for FS. Here are some screenshots from Flight simulator 2004